I fix the displace map of the tire and I make one for the wheel and center logo.
There are two clay renders of the interior too, and now, I have to try to model some things, but with my left hand will be difficult.
Well, yesterday I changed the interior door but it still needs a lot of work, something like 30minutes with my right hand...4 hours for my left¿? yes, I think so xD
I'm gonna try to update with something new tomorrow, may be some interior shots with some textures applied.
sábado, enero 27, 2007
viernes, enero 19, 2007
jueves, enero 18, 2007
Displace and color
Patim, Patam, Patum, I make a proper uvw map for tires and I'll put a displacement map, I think that works well, but may be I'll fix a little the upper part. It needs a new diffuse map too but I'm gonna make it tomorrow.
I'll put the lights a bit down and I play a little with the reflection and the color of the body shader (now it's more "pastel")
I'll put the lights a bit down and I play a little with the reflection and the color of the body shader (now it's more "pastel")
martes, enero 16, 2007
Bad shaders never die xD
I think that looks nice, a little "hdrnanium" for the colors but nice.
I put more subdivisions for the light that now is more accurate than before, and the shader have more height for the reflection and more subdivisions too.
Dedicada a Juan que pasa por una nueva etapa en su vida y se ha dado cuenta que es un graphic whore de 3 pares de cojones y el sonic con sus sprites ya no le llenan xD. (vaya calzonazos xD)
I put more subdivisions for the light that now is more accurate than before, and the shader have more height for the reflection and more subdivisions too.
Dedicada a Juan que pasa por una nueva etapa en su vida y se ha dado cuenta que es un graphic whore de 3 pares de cojones y el sonic con sus sprites ya no le llenan xD. (vaya calzonazos xD)
viernes, enero 12, 2007
Playing with shaders
I think that for a first time in my life I made a good shader xD.
It's a vrayblend material, with a standard orange on the principal channel, the shader of the other day blending at 50% and another one with a perfect orange reflection (chrome material) in another channel with 30-35%.
The result seems a little unreal 'cause seems a little plastic but I think that seems more like a real car(like studio car it's better the other shader maybe), and now the mesh errors are more visibles xD like the one of the door, but I'm gonna fix these bugs when my hand returns funtionality like always before xD
It's a vrayblend material, with a standard orange on the principal channel, the shader of the other day blending at 50% and another one with a perfect orange reflection (chrome material) in another channel with 30-35%.
The result seems a little unreal 'cause seems a little plastic but I think that seems more like a real car(like studio car it's better the other shader maybe), and now the mesh errors are more visibles xD like the one of the door, but I'm gonna fix these bugs when my hand returns funtionality like always before xD
jueves, enero 11, 2007
miércoles, enero 10, 2007
Orange 2
martes, enero 09, 2007
lunes, enero 08, 2007
I want a conroe NOW!
Fucking renders...
I was playing a little with my father's new pc this afternoon, and i've see the fucking light at the end of the tunnel xD
Differences¿?
1280x720------------------------1280x1024 (it doesn't influence at all, 'cause the car size it's the same, and the hdr it's just seconds to calculate)
Amd 3,1ghz (***** sempron ¬¬)--Amd 64 4,6 double core
1,5gb ram (400mhz)--------------1gb (800mhz)
1hour ----------------------------24minutes ¬¬
I was playing a little with my father's new pc this afternoon, and i've see the fucking light at the end of the tunnel xD
Differences¿?
1280x720------------------------1280x1024 (it doesn't influence at all, 'cause the car size it's the same, and the hdr it's just seconds to calculate)
Amd 3,1ghz (***** sempron ¬¬)--Amd 64 4,6 double core
1,5gb ram (400mhz)--------------1gb (800mhz)
1hour ----------------------------24minutes ¬¬
domingo, enero 07, 2007
New year, new life
The blog was a lil' death these days for an unfortunate turn of destiny. I've my right hand break, the story of why I broke my hand is a bit complicated to explain, but basically I punch a fuckin wall and I broke my right little finger in the part of the hand, the articulation, and the finger displaced, and now I have my right hand with two "sheets of steel" coz they've got to make me a surgical intervention.
And well, like I've got my left hand ok, I'm trying to do experiments with light and shaders, coz with my left hand I can't model :(
Hope that you like it. (it's still a wip, I have to remake some parts)
And well, like I've got my left hand ok, I'm trying to do experiments with light and shaders, coz with my left hand I can't model :(
Hope that you like it. (it's still a wip, I have to remake some parts)
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