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jueves, enero 18, 2007

Displace and color

Patim, Patam, Patum, I make a proper uvw map for tires and I'll put a displacement map, I think that works well, but may be I'll fix a little the upper part. It needs a new diffuse map too but I'm gonna make it tomorrow.
I'll put the lights a bit down and I play a little with the reflection and the color of the body shader (now it's more "pastel")