viernes, enero 12, 2007

Playing with shaders

I think that for a first time in my life I made a good shader xD.
It's a vrayblend material, with a standard orange on the principal channel, the shader of the other day blending at 50% and another one with a perfect orange reflection (chrome material) in another channel with 30-35%.
The result seems a little unreal 'cause seems a little plastic but I think that seems more like a real car(like studio car it's better the other shader maybe), and now the mesh errors are more visibles xD like the one of the door, but I'm gonna fix these bugs when my hand returns funtionality like always before xD