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jueves, marzo 15, 2007

Advance Ipod scene

I'm gonna finish tomorrow, coz it's a little late, the scene is "finished" now, I only have to look for the glass display and no more.

What do you think that looks better, the first one or the second position?¿?


viernes, marzo 09, 2007

Close-ups iPod





It could be presented in a better way, more artistic, but I'm lazy at these hours, and I'm gonna go to a university party now, so...yep, I'm not university, but if it's for a party I can be a good spy...xD

I'll try to upload with a finish wall render tomorrow, cause I need to improve the shader of mid circle and a bit the glass reflections.

jueves, marzo 08, 2007

Ipod


Long time since last upload. During these days I was working a bit with s2000 but not a lot. And yesterday I saw a bad render of an iPod and I though to do it better, and here it is xD
It needs a bit of work on reflections (glass) and now that I'm watching the render I miss to put the hold and headphone icon on the top of the iPod xD

sábado, enero 27, 2007

New shots

I fix the displace map of the tire and I make one for the wheel and center logo.

There are two clay renders of the interior too, and now, I have to try to model some things, but with my left hand will be difficult.

Well, yesterday I changed the interior door but it still needs a lot of work, something like 30minutes with my right hand...4 hours for my left¿? yes, I think so xD

I'm gonna try to update with something new tomorrow, may be some interior shots with some textures applied.




jueves, enero 18, 2007

Displace and color

Patim, Patam, Patum, I make a proper uvw map for tires and I'll put a displacement map, I think that works well, but may be I'll fix a little the upper part. It needs a new diffuse map too but I'm gonna make it tomorrow.
I'll put the lights a bit down and I play a little with the reflection and the color of the body shader (now it's more "pastel")

martes, enero 16, 2007

Bad shaders never die xD

I think that looks nice, a little "hdrnanium" for the colors but nice.
I put more subdivisions for the light that now is more accurate than before, and the shader have more height for the reflection and more subdivisions too.


Dedicada a Juan que pasa por una nueva etapa en su vida y se ha dado cuenta que es un graphic whore de 3 pares de cojones y el sonic con sus sprites ya no le llenan xD. (vaya calzonazos xD)

viernes, enero 12, 2007

Playing with shaders

I think that for a first time in my life I made a good shader xD.
It's a vrayblend material, with a standard orange on the principal channel, the shader of the other day blending at 50% and another one with a perfect orange reflection (chrome material) in another channel with 30-35%.
The result seems a little unreal 'cause seems a little plastic but I think that seems more like a real car(like studio car it's better the other shader maybe), and now the mesh errors are more visibles xD like the one of the door, but I'm gonna fix these bugs when my hand returns funtionality like always before xD

jueves, enero 11, 2007

Terminator xD

I'm gonna dedicate this 100 post to my beloved right hand. Don't watch if you're sensible xD.




miércoles, enero 10, 2007

Orange 2


Disappointing, very disappointing. I think that I'll use my father's pc for the renders, 'cause this one took me 19minutes when in my pc I spend 60minutes to render a half of the image, and yep, it's not funny at all.

lunes, enero 08, 2007

I want a conroe NOW!

Fucking renders...
I was playing a little with my father's new pc this afternoon, and i've see the fucking light at the end of the tunnel xD

Differences¿?
1280x720------------------------1280x1024 (it doesn't influence at all, 'cause the car size it's the same, and the hdr it's just seconds to calculate)

Amd 3,1ghz (***** sempron ¬¬)--Amd 64 4,6 double core
1,5gb ram (400mhz)--------------1gb (800mhz)
1hour ----------------------------24minutes ¬¬


domingo, enero 07, 2007

New year, new life

The blog was a lil' death these days for an unfortunate turn of destiny. I've my right hand break, the story of why I broke my hand is a bit complicated to explain, but basically I punch a fuckin wall and I broke my right little finger in the part of the hand, the articulation, and the finger displaced, and now I have my right hand with two "sheets of steel" coz they've got to make me a surgical intervention.

And well, like I've got my left hand ok, I'm trying to do experiments with light and shaders, coz with my left hand I can't model :(
Hope that you like it. (it's still a wip, I have to remake some parts)

lunes, noviembre 27, 2006

jueves, noviembre 16, 2006

yes yes, I love me too xD


Like I said on the evening, I come now with a new update for the cxr. Now it's "finished", it only needs a big screws on the edges.

miércoles, noviembre 15, 2006

Cxr W.I.P

A W.I.P of the new revision of cxr that I'm making, I suppose that on the night I could finish the wheel, cause now, I've to go to the classroom xD Real one
W.I.P
See you.

domingo, noviembre 12, 2006

Sometimes you play good...

...but you lose. GAME OVER, the game is finish and you don't have more coins and effort to play.


I make this one very quick with the mouse and photoshop, I though to do an scratch to make it in 3D but I don't have forces to make any 3D work now hehe.
The credit for the font is LVDC GAME OVER 2.

hope you like it.

viernes, noviembre 03, 2006

A lil' update

May be you'll waiting for a new renders, but I'm working now on the car, I remake some things on the car and i'm trying to optimize the mesh, well more than optimize making better than before and put more details on it, and now i'm focusing on the interior.
I'll put some new pics of the car, but I've got to make a lot of things and remake the shaders.

sábado, octubre 21, 2006

Japanese Parking WIP

I know that it's a while since my latest update, but I'm working hard these days (not all that I want).
But well, I'm doing textures for all the scene of the parking, like the parking was inspired by a small scan of famitsu about the new tokyo xtreme racer of x360, and was two weeks ago when it was released in spain, i've got to finisih this one jeje.
Like you could appreciate if you've got the game, it's a little different, coz I made the scene based on a little scan when the game didn't go out.



It's still a WIP, and i've got to retouch some textures like the one of the asphalt and make some news like the ones of the wall.

domingo, octubre 01, 2006

mmm...neat image

Before to remake the entire shaders scene, I try with a little program that allows to you to pass a filter to erase the noise, and It works very well, the diamonds looks worst but the entire image looks better, may be seems more syntetic but I like it.

Somebody said noise¿? T_T

I'm very tired of this weekend but well, I try to renderize the scene with maxwell this night and it didn't work.
I put a "good" configuration for the render and I left the pc 6 hours making the render and it still looking with noise, and the diamonds don't look all the good that I hope, for this I will remade the shaders and the render configuration for vray.


Well, I like a lot the image but the fucking noise that appears makes taht the image turns off at the second sight.

miércoles, septiembre 27, 2006

She took her shoes off ^_^

I know that the shoe isn't perfect, but I'm very proud of it, coz I made it in less than a half an hour.
And with that scene I'm starting to feel all the things that made me fell in love with 3D and that i lost some months ago.
I hope that this new breath make me realize that this is the only path that I need to follow. Finally I'll need to give thanks to all the bitches of my world that inspire me every day :'( xD.
You'll understand the meaning of the scene when It will be finish, I hope that this will be soon, but I want to make a nice scene, and for this I need to work with cloth physics for the two things that remains to do, and I would to use maxwell render instead of vray, coz I want to make it the most realistic that I can do, and the light and shaders in maxwell are a way better than the ones that I can make in vray (with my poor skills in shaders and lights subject), and I'm wondering if to use some DOF or not.

martes, septiembre 26, 2006

Fucking Princess

I'll made a crown of a princess that I'll use in a new scene that I must to make one of these days.

martes, septiembre 05, 2006

"Narufinished"

In theory the paint is finish, but I wanted to do some lens effect, something like a DOF, but I tried to select all the part that isn't naruto and when I put the filter the black lines goes to hell and all the edges looks distort, for this I'll leave like this for now, and may be tomorrow or some other day I'll try to do the DOF effect.

domingo, septiembre 03, 2006

jueves, agosto 31, 2006

Back from summer

I was out the most part of this month, but I return to my house the other week.
I didn't make anything coz was the city celebrations and you know...alcohol alcohol alcohol and no work XD.
But I started a new work yesterday and I come to show you some new stuff, well, the one that I made yesterday (W.I.P) and a quick rim that I made today for a friend.



It's a fucking hell paint something with a mouse, luckily i've got a good laser mouse that can up and down the dpi of precision, I NEED A WACOM XD

martes, julio 04, 2006

True Color 2


Sugoi ^_^

True color

I made a new shader for the s2000, I made the intercooler and lowered the car. I don't know why but the s2000 appears unsmoothed and I don't have time now to make another render coz' it's too late (2am and I'll go to work at 8am; you know, I'm crazy XD).
And well, the diablo still need the brand name on the rear and well, the two cars need a remake in some parts but I don't like to make this things and I supposed that I leave the cars like they are now, and I will make a new car for put into the scene alone.


Enjoy It